DIGITAL / ANALOGUE
Digital technology has a physical infrastructure but is without a tangible or visible form. From its binary foundation, through coding, graphic interfaces, meta-data and learning algorithms, our digital landscape employs layers of abstraction and separation.
I explore this abstraction using fractured architectural references, repetition, geometric and collaged pattern to explore the concept of landscapes in an expanded field. The product is often an ambiguous, undefined space that draws parallels between the physical environment and a digital one.
I like to draw parallels between these disregarded elements of the landscape with how we experience it, focusing on the unremarkable times that fill the gaps between meaningful events. These periods of waiting in line, travel and transition, can be the richest times for creativity and can act in direct opposition to the focus on productivity that characterises contemporary living and notions of progress.